by Zach Grant L1011jock » Sat Jul 31, 2010 9:05 pm
Speed mods work...but they are not additive. It is a percentage game. Reduce a more significant percentage of drag and you will get a larger gain. First thing to do is to get your speed as fast as you can go with stock airframe, make sure it is rig, no stupid antennas/mountings, clean aircraft, smooth paint, properly rigged landing gear, good baffling and cowling seals. It sounds like you are running pretty well right now. You can always do a quick TAS check with your gps. Fly a big circle at no more than 15 degrees bank. Note the heading and the highest and lowest groundspeeds. You can stop there and just average the high and low and you will be close to your TAS, but if you want to be more accurate, fly directly upwind for 5 miles, and then directly downwind (lowest GS heading, and highest GS heading respectively from the circle) and do this several times and average the data. Many of the Airspeed indicators are a bit off these days, as are the thermometers to get OAT at altitude so it may be a bit of scientific sluthery to get the real speed of the plane.
With all that said, once all that is done, then check out the speed mods. Depending on your average flight length, the best speed mod may be more fuel. Cutting out a stop will cut your block time by about 45 minutes or more. Next, put hubcaps on your plane if you don't have any. Add the Lopresti Speed Spats and Slipper. Add K2U gap seals for the flaps and Ailierons. If you have a 3 bld prop, add the wing root fairings. All of that will get you another 5mph top end, but it will get you more if you slow down your indicated airspeed. Where the speed mods shine are mostly at high altitude where the IAS is lower, and TAS is higher, and the percentage gain is greatest. That is the efficiency gain.
-Zach
"Keep it above 5 feet and don't do nuthin dumb!"